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Gaming is the gateway to 21st century skills and to STEM – CEO XBOX

Microsoft’s Xbox chief Phil Spencer says he’s acutely aware of the problems the gaming industry faces from a cultural perspective — issues like toxicity, abuse and harassment, and exclusionary attitudes that can keep gaming’s benefits from spreading beyond its most hardcore, traditional demographic.

Spencer says Microsoft is launching an industry-wide initiative to combat these issues by sharing solutions and technology and committing itself to aggressive enforcement.

“GAMING IS FOR EVERYONE. NO ONE GROUP ‘OWNS’ GAMING.”

Spencer says he believes in what he calls two fundamental truths for gaming: that the medium is for everyone no matter your age, gender, nationality, orientation, or skin color. The other is that, for gaming’s benefits to be accessible to all people in the world, companies like Microsoft and others need to foster a safe gaming culture and online environment, both through policies and tools and through positive changes to the community and industry itself.

 

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